AI Insights · Timothy · July 2021
Top 5 City Building Games on Android in South America: Q2 2021
Explore the performance of the top 5 city building games on Android in South America during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, the top 5 city building games on Android in South America showcased diverse performance trends. Here’s a detailed look at the weekly downloads, revenue, and active users for each game, as reported by Sensor Tower.
The Simpsons™: Tapped Out
Throughout the quarter, weekly revenue for The Simpsons™: Tapped Out peaked at $2.2K in early May, with other weeks mostly ranging between $1.5K and $1.9K. The game's weekly downloads fluctuated, starting at 55.4K in late March and experiencing a dip to 28.9K by the end of May, before rising again to 46.7K in late June. The number of weekly active users saw a slight decline from 308.3K to 283.2K over the quarter.
My Town - Build a City Life
Revenue for My Town - Build a City Life remained modest, peaking at $84 in early May. Weekly downloads witnessed a significant drop from 38.8K at the end of March to 18K by the end of June. Similarly, active users saw a decrease from 47.2K at the start of the quarter to 28.9K by its end.
City Takeover
City Takeover experienced a steady decline in downloads, starting at 66.7K in late March and dropping to 25.9K by the end of June. Revenue for the game remained relatively low, with the highest weekly revenue recorded at $28 in early April. Weekly active users also showed a downward trend from 197.5K to 70K over the quarter.
Megapolis: City Building Sim
Megapolis: City Building Sim saw varied performance, with weekly downloads increasing from 13.8K at the end of March to a peak of 41.9K in mid-June. Revenue fluctuated, peaking at $889 in mid-May. Active users grew from 16.8K in late March to 36.2K by the end of June.
SimCity BuildIt
SimCity BuildIt maintained strong revenue, peaking at $10.2K in early June. Weekly downloads varied, starting at 21.5K in late March and dropping to 12K by the end of June. Active users saw some fluctuation, reaching a high of 317.6K in early June before falling to 252.9K by the quarter's end.
For more insights and detailed analytics, visit Sensor Tower.